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scale and component

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Hy. I have a mesh to rotate by this parameters: <rotate>0.57735 0.57735 0.57735 -240</rotate> -240 is the angle ok , but the probably vector 0.57735 0.57735 0.57735? I must scale in x,y or z component ? and how scale for each component? Thanks

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i use directx , how set up rotation with
<rotate>0.57735 0.57735 0.57735 -240</rotate>
i have :

where mxRotate1,2,3 are D3DXMATRIX

what is the function for rotate the object?

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