scale and component
Hy.
I have a mesh to rotate by this parameters:
<rotate>0.57735 0.57735 0.57735 -240</rotate>
-240 is the angle ok , but the probably vector 0.57735 0.57735 0.57735?
I must scale in x,y or z component ?
and how scale for each component?
Thanks
Looks like that might be the x,y,z component of the axis around which to rotate by 240 degrees?
mmm....
i use directx , how set up rotation with
<rotate>0.57735 0.57735 0.57735 -240</rotate>
i have :
D3DXMatrixRotationX(&mxRotate1,-240);
D3DXMatrixRotationY(&mxRotate2,-240);
D3DXMatrixRotationZ(&mxRotate3,-240);
where mxRotate1,2,3 are D3DXMATRIX
what is the function for rotate the object?
thanks
i use directx , how set up rotation with
<rotate>0.57735 0.57735 0.57735 -240</rotate>
i have :
D3DXMatrixRotationX(&mxRotate1,-240);
D3DXMatrixRotationY(&mxRotate2,-240);
D3DXMatrixRotationZ(&mxRotate3,-240);
where mxRotate1,2,3 are D3DXMATRIX
what is the function for rotate the object?
thanks
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