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liekzomg

high level view of multiplayer sync issues/solutions?

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Okay I'm not going to pretend I know what I'm talking about. If someone could explain or point me in the right direction of a high level view of the different options to keep sync in a multiplayer game I'd be very grateful. Problem: 2 players speed their cars towards eachother in a game of chicken. At the last moment Player A swerves his car out of the way avoiding the crash. However this is too late for the latency and Player B sees a head on collision between himself and player A. What happens now? If we're thinking of a 2d action game setting here what would be a good way of solving this? If we take cheating out as an issue I think server side calculations would make the game feel slow and unresponsive on the client. Help appreciated.

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