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Draw RAW RGB data

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Hy! I need some help. Environment: Visual C++, win32 DGI, or GDI+ I want to draw my RGB (byte,byte,byte) raw data from dynamic matrix MYRGB **myPic; or MYRGB *myPic; // if this is simpler... into my window. Not pixel-by-pixel. It's too slow. :) Any simple solution? Please help. I would gladly accept links too. THX!

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You want to look into creating a DIB. That'll give you direct access to the pixel data, and let you write into it however you like. Then you can BitBlt() that DIB to your main window.

EDIT: Never mind, EasilyConfused's solution is better [smile]

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