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[XNA] How to play a range of keyframes in a skinned model animation?

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LostLogic    151
Is there any way to play a range of keyframes in a skinned model? I have a model with 20 animations all in one AnimationSet. This means that when I play the model with the skinned processor it plays animations 1-20 all in a row. Is there any way I can tell it to just play frames 1-100, or 101-200, etc?

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