[XNA] How to play a range of keyframes in a skinned model animation?

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0 comments, last by Machaira 15 years, 4 months ago
Is there any way to play a range of keyframes in a skinned model? I have a model with 20 animations all in one AnimationSet. This means that when I play the model with the skinned processor it plays animations 1-20 all in a row. Is there any way I can tell it to just play frames 1-100, or 101-200, etc?

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Maybe using this? I haven't looked at it but it might work.

Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development

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