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(DX9 C++) Recording runtime demands

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When I'm reading a textbook or tutorial about anything in DirectX with several different setups (I.E. Vertex buffer memory placement and access methods) I'd like to see the performance differences for myself when trying several parameter combination. I think just measuring time at several areas would help a lot, but for the sake of completeness... How do I record how much strain my CPU / GPU / RAM and the like are under at runtime?

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