Jump to content
  • Advertisement
Sign in to follow this  
KodeNerd

Depth Testing In GL3

This topic is 3613 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I tried to convert one of my simple demos to use GL3 (without fixed function) I seem to not have any depth testing happening (triangles behind others are still displayed). Do I have to do this on the shader now that I am creating my own projection matrix or is there some facility to do this for me?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!