Depth Testing In GL3

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0 comments, last by Hodgman 15 years, 4 months ago
When I tried to convert one of my simple demos to use GL3 (without fixed function) I seem to not have any depth testing happening (triangles behind others are still displayed). Do I have to do this on the shader now that I am creating my own projection matrix or is there some facility to do this for me?
------------George Gough
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No, depth testing should be done the same as it was in GL2.

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