Jump to content
  • Advertisement
Sign in to follow this  
kbundy023

shadow volume and shadow mapping?

This topic is 3669 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What do we need to store for shadow volumes and shadow mapping... I understand that shadow volume use the ray of light shooting all edges of each object. Do we store all the vertices that defined the plane away from the light source and form a list of planes used to test the other objects are in shadow. Shadow mapping: Do we store an 2D arrays of data for each light sources and use it to map with the object?

Share this post


Link to post
Share on other sites
Advertisement
A nice summary of multiple techniques:

http://developer.download.nvidia.com/presentations/2008/GDC/GDC08_SoftShadowMapping.pdf

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!