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jimi_hendrix

C# game tutorials?

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so my two favorite languages are C++ and C#...but i cant find game tutorials for C#, just C++...any one know any? also do we have a place were we can post code and ask why it segfaults?

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http://creators.xna.com

They have video tutorial, very detailed. And a forum where you can ask question. This is for XNA/C#.

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Quote:
Original post by jimi_hendrix
so my two favorite languages are C++ and C#...but i cant find game tutorials for C#, just C++...any one know any?

Would XNA be an option for you?

Quote:
also do we have a place were we can post code and ask why it segfaults?

You can post it in this very forum. However, make sure you've made an effort to find and solve the problem, and provide relevant details. Refrain from just dumping code and asking "fix my codes plz".

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XNA is not bad...bu is ther anything like SDL for C# thats cross platform (i fiddle around with linux and would want it portable to linux if possible)

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Try Tao. I must admit I haven't used it myself though. Perhaps others can share their experiences.

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I would have to say XNA would be your best bet. When I was programming in C# and XNA was out on beta I gave it a run and in less then 10 minutes I had a maze game going. However that varies with experience in programming. Everything to start putting graphics on a screen and having movement is almost all done for you. Since XNA is pretty popular among C# game programmers you will find some very useful articles if you google for XNA Tutorials.

Some sites:

http://www.xnadevelopment.com/
(Very useful site, I used this site when XNA was just coming out to the public. Shows you how to setup tiles and movable toons with attacks.)

http://www.xnatutorial.com/
http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php
http://www.xnaresources.com/
http://www.bluerosegames.com/brg/xna101.aspx

Good luck!

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thanks all...im giving C++ w/ SDL one more shot (if youve read my segfalt thread i have scrapped the code and started over)...then im on to C#

on a related topic...im also interested in making my own OS with Cosmos...anyone try that?

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Quote:
Original post by jimi_hendrix
thanks all...im giving C++ w/ SDL one more shot (if youve read my segfalt thread i have scrapped the code and started over)...then im on to C#

on a related topic...im also interested in making my own OS with Cosmos...anyone try that?


You should really try to stick out C++ with SDL. I've played a online rpg a few years back that a guy made using SDL and I was just amazed! Going into C# just because it seems "easy" wont help you in the long run with game programming because sooner or later you will be stuck again and feel like giving up.

You're better off trying out SDL.

Check out this webpage!

http://lazyfoo.net/SDL_tutorials/index.php

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Respectfully, MrCpaw, I think you just gave out some bad advice.

Quote:
You should really try to stick out C++ with SDL. I’ve played a online rpg a few years back that a guy made using SDL and I was just amazed!
The game wasn’t amazing because it used C++ and SDL. You aren’t trying to imply that are you?

Quote:
Going into C# just because it seems “easy” wont help you in the long run with game programming because sooner or later you will be stuck again and feel like giving up.
So your solution is to recommend a language that is more frustrating and more difficult to work with? The way to deal with the risk of giving up is to start on a more difficult language?

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Beginning C# Game Programming.pdf ???


you try that and yea dont quit c++ bc c# sound harder :/ but if that whut you reaaaly looking for easyness my pro friend said java REAAALLLLY easy gl

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