Jump to content
  • Advertisement
Sign in to follow this  

Attaching many shaderresourceviews to an effect file

This topic is 3615 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

D3D10: 1. Is it possible to combine many Texture2D Shader Resource views? Like making a texture2darray out of them? 2. What would be the best way if I have many, some hundrets (can be limitied if needed) of shader resource views and I want to use them all in one drawinstanced call or pass. ("A flexible design") I think setting up an array of 4096 is no option, since I can only access them hardcoded. Resetting one variable is not possible, since I need more than once in a shader (instancing). edit: 3. Would it be possible to use a texture2darray in the effect file and set it in the normal code via setresourcearray. So mapping many shaderresourceviews to one texture2darray? Thx, Vertex [Edited by - Vertex333 on November 27, 2008 9:04:46 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!