Attaching many shaderresourceviews to an effect file
D3D10:
1. Is it possible to combine many Texture2D Shader Resource views? Like making a texture2darray out of them?
2. What would be the best way if I have many, some hundrets (can be limitied if needed) of shader resource views and I want to use them all in one drawinstanced call or pass. ("A flexible design") I think setting up an array of 4096 is no option, since I can only access them hardcoded. Resetting one variable is not possible, since I need more than once in a shader (instancing).
edit: 3. Would it be possible to use a texture2darray in the effect file and set it in the normal code via setresourcearray. So mapping many shaderresourceviews to one texture2darray?
Thx,
Vertex
[Edited by - Vertex333 on November 27, 2008 9:04:46 AM]
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