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dehseth

About 3ds Max X File Export

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Hey ppl, I am kinda new on directx. Lets say I have a sphere on 3ds max 2008, and it has a meterial map (umm like fallout in green). When I export it as X file using panda plugin and open it with dx viewer or in my directx c++ app, it it's pure white with no reflection refraction etc.. I have seen .fx file export also but dunno much about it... so how can I export the meterial and meterial map and also load and show it in my dx app? thank you all..

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unfortunately mate, Microsoft's xfile viewer in DX9 isn't as good as the older one (which was in the DX7 i believe).

if it's also like that when trying to view it through compilation, you must try to attach the texture on the object by using the Material Viewer in 3DS MAX 9 (press M in application). Hope that helps.

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What also helps is not using the buildin exporter or the Panda exporter that comes with the DirectX SDK. They both suck royally on complex scenes. Instead have a look for the kwXPort plugin. We use it for our purposes, and it's quite reliable.

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hey guys,

i can export and texture image (bmp, jpg) with no error. But I cannot export if I paint my object to gray, yellow green any color. it's just do not export as colored vertex. i am wondering how can i export color reflection and refraction values with .x exporter. if it is not possible how can i implement color, refraction, reflection etc..?

thank you all..

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