My first game in C++ SDL

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10 comments, last by RedReaper132 15 years, 4 months ago
Well finaly done with my first game. It isn't anything special and I didn't have realy much trouble making it, but i have done it because I needed some start in graphics and event handling. The game is made in 5 hours and the graphics are from a friend because the old graphics sucked. The game is a simple Slot machine simulation. If you want to see how a someones bad first game looks like than please try it: This is the link: http://rapidshare.com/files/167936863/Slot_Robber.rar Also read the readme for 1 instruction...
-----------------------------Please visit my GameDev Blog:http://red-dev.co.nr/
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Works for me. Congrats!

Might be nice to have a refill button or key so you don't have the restart the application when you run out of coins. ;)
Quote:Original post by WanMaster
Works for me. Congrats!

Might be nice to have a refill button or key so you don't have the restart the application when you run out of coins. ;)


Thanks. Yea i know but in i didn't bother with that. If you run out of cash in real life you go home :P:P
-----------------------------Please visit my GameDev Blog:http://red-dev.co.nr/
Quote:Original post by RedReaper132
Quote:Original post by WanMaster
Works for me. Congrats!

Might be nice to have a refill button or key so you don't have the restart the application when you run out of coins. ;)


Thanks. Yea i know but in i didn't bother with that. If you run out of cash in real life you go home :P:P

Heh, good point. I guess it's called a robber for a reason.
Quote:Original post by WanMaster
Quote:Original post by RedReaper132
Quote:Original post by WanMaster
Works for me. Congrats!

Might be nice to have a refill button or key so you don't have the restart the application when you run out of coins. ;)


Thanks. Yea i know but in i didn't bother with that. If you run out of cash in real life you go home :P:P

Heh, good point. I guess it's called a robber for a reason.


Yea. I got a special idea for the game to be able to punch the machine but i didn't implement it. I yust left robber for a nice name :D
-----------------------------Please visit my GameDev Blog:http://red-dev.co.nr/
Good old SQL. I think it's a much better library than Allegro. Good job!

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Quote:Original post by francoispress
Good old SQL. I think it's a much better library than Allegro. Good job!


Yep good old school. And SDL is much better than Allegro I agree

-----------------------------Please visit my GameDev Blog:http://red-dev.co.nr/
Quote:Original post by francoispress
Good old SQL. I think it's a much better library than Allegro. Good job!


select * from posts where comment contains 'SQL';
;)
Quote:Original post by phresnel
Quote:Original post by francoispress
Good old SQL. I think it's a much better library than Allegro. Good job!


select * from posts where comment contains 'SQL';
;)


SDL.

Codeloader - Free games, stories, and articles!
If you stare at a computer for 5 minutes you might be a nerdneck!
https://www.codeloader.dev

Nice little game mate :). Congratulations on finishing one, that happens quite rarely for me!

Just out of curiosity, is it completely random, or is it biased to lose?

Just an observation: I know its probably just a learning step so you didn't have 'consumer ease' in mind (which is fair enough), but using an .mp3 instead of .wav cuts the project size by about 75%.

Nice work :)
M

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