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KanTeH

Speeding up debugmode in VC

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Hello GDEV :) , I have something what u would call a hobbygameengine with a gui (which causes alone many diffrent classes) and im fine with it :). Well i counted about 140 classes in my project and that seems to be a heavyload for VC.. The PreCompilesHeader is about 18 mb and the obj files are about 7 m. Im getting problems to use the debugmode and so im searching ways to speed it up. Two major problems i have.. I have to wait about 1-2 minutes to get a debugrun started and a new problem is that itdont stop on some breakpoints ( im sure it does run the code because i see the result of the code and if i set them earlyer i can reach the code also.(With that i have also a minor problem takes long for every step to go.)). So what can i do ? Is there any update for Vc 9.0 which makes use of a dualcore during building? Well i have thought about to bring parts of it into lib-files, but i started a rusty try and that open up many problems (multidefinitions and so on). What can i do ? Pls help :) Thx KanT

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Hey,
is jsut searched this forum for something like this and i found a advice to remove the watch-variables.... i also removed the breakpoints and errrr well :)
worked for me ;)

SRY SOLVED :P

KanTeH

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