Jump to content
  • Advertisement
Sign in to follow this  

Terrain using geometry Clipmaps

This topic is 3612 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am working on an implementation of Asirvatham's and Hoppe's geometry clipmap based terrain rendering. I have set up the whole vertex buffers, frustum culling etc. but now I am stuck at the point where I'd like to generate the elevation clipmaps. I want to use huge heightmaps, Is there a "best" way to do it, or do I simply have to generate multiple textures (exactly, one for each level) and render them onto a "virtual" clipmap (a 2d Texture respecting the grid ring's) each time the viewers position changes?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!