Jump to content
  • Advertisement
Sign in to follow this  
KontosHarry

Input of 3ds max model

This topic is 3612 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Any of the following: FBX, Crosswalk (dot xsi), Collada, 3DS, ASE, ....

The first 4 have freely available SDK's available to load the data, you'll have to render that data manually, and in the case of the first 3 it's best to write a tool to extract the data you need, and put into your own custom file format.

Alternatively, skip that step completely and use the Ascii export example included with the Max SDK as a starting point to write your own exporter.

Share this post


Link to post
Share on other sites
Export from MAX as .obj an simply load it as you would any other text file. Export one object and open it in notepad to see the structure... You have vertex, face and texture coordinates field.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!