Jump to content
  • Advertisement
Sign in to follow this  

dhpoware OBJ loader

This topic is 3613 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I'm using this library: http://www.dhpoware.com/demos/glObjViewer.html to load obj models in my project. I use this code in my draw function:
glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position);

glDrawElements(GL_TRIANGLES, pMesh->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMesh->startIndex);


It runs correctly. But I need to access to the vertices data. Using this library, the faces are grouped based on the material that each face uses. How can I access to the vertices data? For each triangle I need the three vertices. Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!