Making a brick breaker game
Hey guys, I have a grade 12 computer science assignment which involves designing and developing a program. I have chosen to make a brick breaker style game. I have to get feedback from clients about what features they want, so my question to you is:
What makes a good brick breaker game and what features would you want to see in it?
thx in advance
Different brick types. Pickups. High-scores. Multiple levels. A level editor. Competitive multiplayer.
Toohr covered the main portions, definitely those.
I have always liked fancy particles shooting in every direction when you hit a brick =P
I have always liked fancy particles shooting in every direction when you hit a brick =P
Something creative and innovative, dares to be different, tries many things new...not just another lazy clone of a clone of a clone of the 22 year old Arkanoid.
Exactly. There are just too many "basic" arkanoid clones. You should think of a cool fresh concept.
I also did this. Check my pong clone here:
http://www.pascalgamedevelopment.com/viewtopic.php?t=5301
Hope this helps!
I also did this. Check my pong clone here:
http://www.pascalgamedevelopment.com/viewtopic.php?t=5301
Hope this helps!
Quadronoid was pretty cool.
It removed the three walls and replaced them with bats.
That's about the most original one I've played.
It removed the three walls and replaced them with bats.
That's about the most original one I've played.
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