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KodeNerd

Depth Errors [Solved]

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I have not been able to come up with a reason why depth testing refuses to work in my application. I have the following in my source before rendering:
	glClearDepth(1.0);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);


Along with a projection matrix (which is generated by myself but comes out to exactly what they had) with a near plane not zero. My shaders: Fragment
void main() {

	gl_FragColor = gl_Color;

}


Vertex
uniform mat4 Projection_Matrix;
uniform mat4 Modelview_Matrix;

void main() {

	gl_Position = Projection_Matrix * Modelview_Matrix * gl_Vertex;

	gl_ClipVertex = Modelview_Matrix * gl_Vertex;


	gl_FrontColor = gl_Color;

}


The matrices are uploaded to the respective matrix variables as displayed in the vertex shader. Can anyone pinpoint what I am doing wrong? [Edited by - KodeNerd on November 30, 2008 5:27:47 PM]

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I didn't see any problem. Is depth testing working without shaders?
Have eyou tried commenting out
gl_ClipVertex = Modelview_Matrix * gl_Vertex;

because it runs very slow on ATI radeon 9700 last time I tried. It was like software rendering.

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Nevermind. I found out that the problem was that I enabled depth testing before I created a window.

Thanks for all of your help though.

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