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mickeyren

looking for ragdoll with PhysX example

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Hi I have problems orienting the specific mesh correctly using NxSphericalJoint. More details here: http://www.gamedev.net/community/forums/topic.asp?topic_id=515654 Was wondering if anyone have implemented a ragdoll using PhsyX successfully with a skinned mesh that would like to share? I'm open for other ragdoll dx implementation using other physics library, Bullet would be nice too as like PhysX, I have difficulties properly orienting the specific meshes. Many thanks.

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Oh I would love to see an example implemented with PhysX using DirectX.

This been driving me nuts for days so I decided to post here hoping someone have an example using DirectX.

Also, I never received my activation email from Nvidia boards, are you one of the members?

Thanks.

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