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jdub

[SlimDX direct3D9] filling 2D textures

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I am confused by the Fill2D callback. I am trying to create a texture and Fill it red but I don't know what the parameters mean in the callback. It would be great if I could get an example of how to do this. Thanks, jdub

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The parameters and return value are quite self explanatory. The first parameter is the current texel whose color is being evaluated. The second is the size of each texel. The return value of the callback is the color that you want that texel to take.

So to fill with read, do this:

texture.Fill((c, t) => new Vector4(1.0f, 0.0f, 0.0f, 0.0f));

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