Jump to content
  • Advertisement
Sign in to follow this  

Texture Cross-Hatching

This topic is 3663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have just finished creating a geometry shader to extrude fins along the silhouette of a mesh for fur rendering. Unfortunately I am getting a strange artifact in the fin textures as they rotate. fins_bad.bmp The fins are textured using a base texture (in this case a leopard fur pattern), and an alpha map generated by my program. The fragment shader is responsible for combining the two components for each fragment. As you can see when viewing the fins from different angles the crosshatching is more noticeable, and the alpha values seem to have little affect. The right side of the top most fin is a good example of what the fins should look like. I am certain that only one fin is being extruded for each edge, and that the alpha map itself does not have any errors. Any ideas? Please let me know if you need more info.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!