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Firecore

Breakout paddle ball bouncing woes

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Hi guys. Im making a brekout game, but i am having problems making the ball bounce farther away when it touches the ends of one of the paddles. This is my code:
if(paddleCollision(&m_paddlePos))
{
	//now reflect ball
	m_ballPos.y = m_paddlePos.y + m_paddleHeight;
	reflectVec(&m_ballVel, &m_paddleNormal, &m_ballVel);

	if(m_ballPos.x > (m_paddlePos.x + (0.75f * m_paddleWidth)))
	{
		//Hit the right end of the paddle
		m_ballVel.y += 5.0f;
		if(m_ballVel.x > 0.0f)
			m_ballVel.x += 2.5f;
		else
			m_ballVel.x -= 2.5f;
		D3DXVec3Normalize(&m_ballVel, &m_ballVel);
		m_ballVel.x *= m_ballSpeed; 
		m_ballVel.y *= m_ballSpeed;
	}
	else if (m_ballPos.x < (m_paddlePos.x + (0.25f * m_paddleWidth)))
	{
		//Hit the right end of the paddle
		m_ballVel.y += 5.0f;
		if(m_ballVel.x > 0.0f)
			m_ballVel.x += 2.5f;
		else
			m_ballVel.x -= 2.5f;
		D3DXVec3Normalize(&m_ballVel, &m_ballVel);
		m_ballVel.x *= m_ballSpeed; 
		m_ballVel.y *= m_ballSpeed;
	}
}


Basically, what I am trying to do is prevention for when the ball goes up and down, without a real change in velocity. So what I want to do is to make the ball bounce at a greater angle when it collides with the paddle. Anyone got any ideas how i could fix my code?

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