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Windows performance while running a D3D app.

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Hi, Is it usual that Windows programs behave sluggishly when a windowed Direct3D app is running? I had this idea to let my game reload models and textures after they have been changed by paint- and 3d programs while running on a second monitor. Problem is, I can hardly use these tools because they respond so badly. I don't really understand why, the 3d app shows it's only using a few percent of my dual-core cpu.

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