Jump to content
  • Advertisement
Sign in to follow this  

Windows performance while running a D3D app.

This topic is 3612 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Is it usual that Windows programs behave sluggishly when a windowed Direct3D app is running? I had this idea to let my game reload models and textures after they have been changed by paint- and 3d programs while running on a second monitor. Problem is, I can hardly use these tools because they respond so badly. I don't really understand why, the 3d app shows it's only using a few percent of my dual-core cpu.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!