Event receiver programming
I have a little problem with a game engine i've started to create.
I'm having problems implementing a custom event receiver. could anyone could give me some hints as to how this is accomplished ? teh beer is on me :)
We would need a lot more information about what you are trying to do in order to offer any real help.
Until then, here are a couple of potentially useful links:
The Observer pattern
Boost.Signals
Until then, here are a couple of potentially useful links:
The Observer pattern
Boost.Signals
erm... essentially i wanna make something like the irrlicht event handler for example.. and i have no idea where to start; the irrlicht source code is as weird as the engine is easy lol
The first link I posted shows how to create something similar yourself. The second link gives you a ready-made solution that is much more capable, but using it might be a bit difficult, depending on how well you know C++.
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