Jump to content
  • Advertisement
Sign in to follow this  
aayudh

luabind bases bug

This topic is 3606 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am having a very scary bug here with luabind and bases<> class a : public b, public c, public d, public e{ } if I do this class_<a, bases<b,c,d,e> >("a") it works OK. BUTTT........ class_<a,bases<b,c,e,d> >("a") causes run time crash in c++ side where pointer of class a does not convert properly to call class e's function. I think anyone can write a simple example and should be able to replicate this. Should the order be maintained ?? I dont see anywhere in the documentation this being mentioned. If this is a real bug, how can I report to luabind??

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!