Jump to content
  • Advertisement
Sign in to follow this  
mlt

Transforming texture coordinates to clipspace?

This topic is 3667 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In a fragment program I would like to lookup a texture which I will use for the fragment color. In the vertex program I receive the vertex position and the texture coordinates. I transform the position to clip-space: OUT.position = mul(ModelViewProj, IN.position); But should the texture coordinates also be transformed or can they just be transferred directly to the fragment program?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!