Jump to content
  • Advertisement
Sign in to follow this  

Transforming texture coordinates to clipspace?

This topic is 3611 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In a fragment program I would like to lookup a texture which I will use for the fragment color. In the vertex program I receive the vertex position and the texture coordinates. I transform the position to clip-space: OUT.position = mul(ModelViewProj, IN.position); But should the texture coordinates also be transformed or can they just be transferred directly to the fragment program?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!