Advertisement Jump to content
Sign in to follow this  

Cal3D wrong tangent calculation!!

This topic is 3702 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Cal3D always sets the cross factor for the tangent space it computes to 1, which is wrong for flipped UVs. (It also appears to be using a left-handed coordinate system)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!