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captainfreedom

Unity Unity 3d for iPhone

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Anyone have a look at the Unity 3d features? Some of them are a bit puzzling. * packed mesh formats What do they mean by that, interleaving, or triangle group re-ordering? ... or something else? * Occlusion Culling The MBX chip has tiled based rendering. Wouldn't this make occlusion culling redundant? * Combiner based shaders/Shader Emulation I assume they are talking about bump-maps.(MBX has only one shader)

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