glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
Triangle pixel area
Hi, I've a strange question.
Suppose that I setup the projection matrix with this function:
and suppose that my viewport dimension is 1280x800.
Is possible to create a triangle of area (in pixel) 2^n?
For example, if I would a triangle of area 2^11 = 2048 pixel, how I must set the vertices? Or if I would a triangle of area 2^12, 2^13?
Is possible?
Thanks.
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