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Transparent models

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ChainChef,

There's some basic information about Alpha Blending Here. There's more specific information on how to set up Material Alpha Blending Here.

It's been a while since I used the Fixed-Function Pipeline, but the basic process is enabling alpha blending, then setting the diffuse material source to D3DMCS_MATERIAL so the diffuse color and alpha values are pulled from the material.

Then, you can set whatever color/alpha values you want on the material.

Cheers!

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