Jump to content
  • Advertisement
Sign in to follow this  
Oni Sephiroth

checking if no key is pressed

This topic is 3489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm using the GetAsyncKeyState() function to check for keyboard input, but how would I check if no key is pressed? I tried passing NULL to it, but it didn't work. C++, by the way.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!