Jump to content
  • Advertisement
Sign in to follow this  
4Bumbi

Alpha-Blending for UI-Texture

This topic is 3662 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi :) I'm trying to create a UI using Direct3D and C++. To make it faster i want every component to have its own canvas (a class managing a D3D10Texture2D-Interface). The problem is that I don't get the alpha-channel to work correctly: http://bumbi.org/debug.jpg After spending some hours at google, gamedev and msdn i hope you can give me a leg up ;) Thanks so far, Bumbi

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!