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Alpha-Blending for UI-Texture

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Hi :) I'm trying to create a UI using Direct3D and C++. To make it faster i want every component to have its own canvas (a class managing a D3D10Texture2D-Interface). The problem is that I don't get the alpha-channel to work correctly: http://bumbi.org/debug.jpg After spending some hours at google, gamedev and msdn i hope you can give me a leg up ;) Thanks so far, Bumbi

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