Sign in to follow this  

Anisotropic Filtering And Mip Filter

This topic is 3300 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The documentation isn't clear on whether i am allowed to specify D3DTEXF_ANISOTROPIC for D3DSAMP_MIPFILTER with SetSamplerState. When debugging D3D tells me that it is invalid, so i checked the D3DCAPS9.RasterCaps for D3DPRASTERCAPS_ANISOTROPY and it is set. Any ideas?

Share this post


Link to post
Share on other sites
D3DTEXF_ANISOTROPIC is almost always only valid as a min filter, and not as a mag filter. It's never valid as a mip filter - there isn't even a cap bit for that.

You need to check for:

D3DPTFILTERCAPS_MINFANISOTROPIC and D3DPTFILTERCAPS_MAGFANISOTROPIC

Share this post


Link to post
Share on other sites

This topic is 3300 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this