Hi! I get back to my work on Animation in SlimDX and ofcourse i have problem with it.
I created CustomFrame, CustomMeshContainer and CustomAllocateHierarchy and then i loaded "tiny.x".
root = Frame.LoadHierarchyFromX(Device, "tiny.x", MeshFlags.Managed, new CustomAllocateHierarchy("tiny.x"), null, out ac);
It works fine. I can get BoundSphere etc. I can render my loaded object too
protected void RenderFrame(Frame frame, Matrix parentTransformationMatrix)
{
// First, render all sibling frames at this level passing the parent's
// aggregated transformation matrix.
if (frame.Sibling != null)
{
this.RenderFrame(frame.Sibling, parentTransformationMatrix);
}
Matrix tm = frame.TransformationMatrix * ((CustomFrame)frame).CustomTransform * parentTransformationMatrix;
// Go on and render the children of this frame, passing the transformation
// we just aggregated.
if (frame.FirstChild != null)
{
this.RenderFrame(frame.FirstChild, tm);
}
// TODO: Adjust for the possibility of a mesh container hierarchy.
// Perform the actual rendering for this frame.
if (frame.MeshContainer != null)
{
world = tm;
ExtendedMaterial[] em = frame.MeshContainer.GetMaterials();
Texture[] t = ((CustomMeshContainer)(frame.MeshContainer)).Textures;
for (int i = 0; i < em.Length; i++)
{
this.Device.Material = em.MaterialD3D;
if (t != null)
{
this.Device.SetTexture(0, t);
}
frame.MeshContainer.Mesh.Mesh.DrawSubset(i);
}
}
}
.. end it works fine too, i have little boy on screen;) but...
I cant get to work my animation. I invoked ac.AdvanceTime(timeElapsed, null) (where ac is aniamation controller) before i render the object but i animation doesn't work. I get static mesh only. What i missed?
Sorry for my English
Thank's!