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Working with vista and 64

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I've been developing some basic game-ish things on winxp 32bit. Everything works great on the developing box, both in and out of editor, but as soon as i try it on my "gaming box" (which has vista 64bit), it won't work. It pops a little message saying "this application has requested the runtime to terminate it in an unusual way..." I'm using Visual studio 2k8 express, and I made sure to do the "use multithreaded" settings, and all the required libraries (opengl, glut, openal, ogg) are set in the system32 as they should be, i even tried "run as admin" and compatibility mode, same result. I checked, the window is set up fine (i put in debug lines, but it's annoying to do debugging on a different machine than the dev box) So i have no other choice than to assume there's caveats about vista i'm not aware about, something with permissions or 64bit that's crashing the program. Do i have no other choice than do fill my code with debug lines in the hopes of finding the problem, or are there common "gotchas" that might not apply in XP?

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