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ID3DXMatrixStack

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Hy . I see that in ID3DXMatrixStack there are a lot of usefully functions like RotateAxis. But i'm not understand how work this class. i load identity and rotateaxes but i can't see any transform on the rendering meshes. How i apply the transform ? Thanks. [Edited by - giugio on December 6, 2008 6:23:34 AM]

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You still have to call Device::SetTransform with the matrices that the matrix stack computes.

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