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rendering textured 2D lines

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I'd need to render lines in 3D, which always face the camera, and stretch a texture repeated X-times over the length of the line, so a kind of 2D textured line (along the length), what are the most popular ways to do this?

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Texture coord generation. glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)
glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)
glEnable(GL_TEXTURE_GEN_S)
glEnable(GL_TEXTURE_GEN_T)

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This topic is 3295 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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