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Jernej.L

rendering textured 2D lines

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I'd need to render lines in 3D, which always face the camera, and stretch a texture repeated X-times over the length of the line, so a kind of 2D textured line (along the length), what are the most popular ways to do this?

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Texture coord generation. glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)
glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)
glEnable(GL_TEXTURE_GEN_S)
glEnable(GL_TEXTURE_GEN_T)

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but how does that help me? the texture must be stretched along the line, i need to setup the geometry in such a way, not texturing.

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