• Advertisement
Sign in to follow this  

minor issue

This topic is 3362 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to increase an int everytime the Space-key is pressed while a collision occurs with an enemy (which kills the enemy), and set a boolean to true when the int has reached a certain number (2). But it seems as if it keeps increasing.
...
if ((GetAsyncKeyState(VK_SPACE) & 0x8000) && g_anEnemy.enemyCollision)
{
    g_anEnemy.enemyLeft = g_anEnemy.enemyLeft + 1;
			
    if (g_anEnemy.enemyLeft = 2)
    {
	none = true;
    }
}
...

So my question is how do I make the int increase only by 1? Any help is appreciated. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement