Jump to content
  • Advertisement
Sign in to follow this  
ianp622

Converting 3ds Max Biped Animation to Lerp Animation

This topic is 3631 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, I'm working with this 3D web applet software called Hypercosm for a simulation project. We have motion captured biped data that we would like to implement. However, while Hypercosm accepts linear-interpolation animation data, it does not support the use of the Skin or Physique modifier. It says it only supports the use of "optimized modifiers", although I haven't been able to find anyone else that refers to them as that. So my question is this: assuming we split up the joints of the model, is there a way we could convert the animation of the biped into linear interpolation for each part of the model's body?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!