Jump to content
  • Advertisement
Sign in to follow this  
amigocz

cgSetParameterValuefc question

This topic is 3453 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've got a structure in my vertex shader containing only floats like this one struct particle { float3 position; float4 color; float size; }; and I would like to ask if I can fill this structure using the void cgSetParameterValuefc( CGparameter param, int nelements, const float * v ); function. It doesn't work for me but I think that it should be possible since this structure contains only float varibles.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!