Hi!!
Just thought i''d pop in...
We are using a FPS lock to control the model animation in our
game engine....
That way the animation won''t look good on a slow fps (<60),
but we don''t have to worry about the animation going trough
the roof on a super computer!! Cause when the fps passes 60 fps,
the model interpolation stoppes there! (making animation syncronized with speed and sound!!)!!!
Hope this could help a little...
Take Care!
- -- ---[XaOs]--- -- -
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