fps - more or less...

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9 comments, last by glDino 22 years, 9 months ago
Hi!!

Just thought i''d pop in...

We are using a FPS lock to control the model animation in our
game engine....

That way the animation won''t look good on a slow fps (<60),
but we don''t have to worry about the animation going trough
the roof on a super computer!! Cause when the fps passes 60 fps,
the model interpolation stoppes there! (making animation syncronized with speed and sound!!)!!!

Hope this could help a little...

Take Care!

- -- ---[XaOs]--- -- -
- -- ---[XaOs]--- -- -[ Project fy ||| CyberTux ]

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