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DNA1987

3ds and Rendermonkey

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For a university project I am currently programming shaders in rendermonkey. The tutor doesn't care what models we use so I have been downloading free ones of the internet. What I am wondering is how I properly texture these models. Whenever I add a 3ds model, it appears completly untextured.

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Found that rendermonkey only has support for the shapes and not the textures within the 3ds file. Just ignore this.

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