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AnusCancer

Which gui/graphics library should I choose?

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AnusCancer    122
Hi everybody! I'm about to post my first, and probably not last :), thread on this forum. Me and my friends sat do for about a month ago and had a discussion about all the good 2D, turn based, tactic, strategy, rpgs that seems to has disappeared. At the end of that nights discussion we had decided to do such a game ourselves. I'm a pretty experienced programmer but has never done a bg game before. When I write applications I usualy use trolltech qt but I'm not sure that such an gui is appropriate for the kind of game we want to develop. We had in mind something graphically similar to "ufo: enemy unknown" mixed with a 3d game mode in the vein of "tie fighter" or that kind of simple rendering 3d environment. We were thinking of using open scene graph for the 3d mode of the game, but I'm wondering which graphics libraries you think would be best suited for the 2d part( isometric "ufo" graphics). Is qt to bloaty for that kind of games? We want the game to be multi-platform. / AnusCancer

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Kylotan    9986
It's true that it's not hardware accelerated. However it's not true that it's "for kids" and several professional game developers have used it for their games, especially when running cross-platform. You can easily use SDL alongside OpenGL for hardware accelerated graphics. Many people on these forums do just that.

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blackcloak    189
I agree with Kyloatn SDL is a great API to us for games. I wrote a 2d hardware accelerated graphics engine and game engine which i used to make a game demo for a professional game studio.

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