Which gui/graphics library should I choose?

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7 comments, last by blackcloak 15 years, 4 months ago
Hi everybody! I'm about to post my first, and probably not last :), thread on this forum. Me and my friends sat do for about a month ago and had a discussion about all the good 2D, turn based, tactic, strategy, rpgs that seems to has disappeared. At the end of that nights discussion we had decided to do such a game ourselves. I'm a pretty experienced programmer but has never done a bg game before. When I write applications I usualy use trolltech qt but I'm not sure that such an gui is appropriate for the kind of game we want to develop. We had in mind something graphically similar to "ufo: enemy unknown" mixed with a 3d game mode in the vein of "tie fighter" or that kind of simple rendering 3d environment. We were thinking of using open scene graph for the 3d mode of the game, but I'm wondering which graphics libraries you think would be best suited for the 2d part( isometric "ufo" graphics). Is qt to bloaty for that kind of games? We want the game to be multi-platform. / AnusCancer
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That depends What language do you program in the most.
---------------------------------------------------------------------------------------Exercise, eat right and be the best you can be!Translation: Play video games for finger streangth and eat lots of hot pockets to be at top programming efficiency.
I use c++
for 2d game programing, try SDL, you can learn how to use it go here http://lazyfoo.net/SDL_tutorials
cool. It's sounds awesome. Is it possible to use graphic hardware to store images like textures and stuff that will be drawn very frequent?
Quote:Original post by Z_of_Thule
for 2d game programing, try SDL, you can learn how to use it go here http://lazyfoo.net/SDL_tutorials



What he said. SDL is really the best.
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Avoid SDL.
It's for kids only and it's even not hardware accelerated (!)
It's true that it's not hardware accelerated. However it's not true that it's "for kids" and several professional game developers have used it for their games, especially when running cross-platform. You can easily use SDL alongside OpenGL for hardware accelerated graphics. Many people on these forums do just that.
I agree with Kyloatn SDL is a great API to us for games. I wrote a 2d hardware accelerated graphics engine and game engine which i used to make a game demo for a professional game studio.
Black CloakEpee Engine.

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