Which gui/graphics library should I choose?
Hi everybody! I'm about to post my first, and probably not last :), thread on this forum. Me and my friends sat do for about a month ago and had a discussion about all the good 2D, turn based, tactic, strategy, rpgs that seems to has disappeared. At the end of that nights discussion we had decided to do such a game ourselves. I'm a pretty experienced programmer but has never done a bg game before. When I write applications I usualy use trolltech qt but I'm not sure that such an gui is appropriate for the kind of game we want to develop. We had in mind something graphically similar to "ufo: enemy unknown" mixed with a 3d game mode in the vein of "tie fighter" or that kind of simple rendering 3d environment.
We were thinking of using open scene graph for the 3d mode of the game, but I'm wondering which graphics libraries you think would be best suited for the 2d part( isometric "ufo" graphics). Is qt to bloaty for that kind of games?
We want the game to be multi-platform.
/ AnusCancer
for 2d game programing, try SDL, you can learn how to use it go here http://lazyfoo.net/SDL_tutorials
cool. It's sounds awesome. Is it possible to use graphic hardware to store images like textures and stuff that will be drawn very frequent?
Quote:Original post by Z_of_Thule
for 2d game programing, try SDL, you can learn how to use it go here http://lazyfoo.net/SDL_tutorials
What he said. SDL is really the best.
It's true that it's not hardware accelerated. However it's not true that it's "for kids" and several professional game developers have used it for their games, especially when running cross-platform. You can easily use SDL alongside OpenGL for hardware accelerated graphics. Many people on these forums do just that.
I agree with Kyloatn SDL is a great API to us for games. I wrote a 2d hardware accelerated graphics engine and game engine which i used to make a game demo for a professional game studio.
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