Quote:Original post by sunandshadow
Well personally I would want to make a spaceshuttle, not a soda/vinegar rocket. Yeah that's not practical, but it's just how my personality works.
Well, TBH, if you can't make a soda/vinegar rocket, you're not going to be making a space shuttle. And if you're not a mathematician/physicist/engineer, spaceshuttle plans are really not going to make much sense.
Quote:Certainly I'd prefer to be able to just describe an MMO and assemble it from a kit of premade pieces, but then there's the issue of what do you do if the kit doesn't contain features you want, or after you put it together it runs horribly, or the kit itself doesn't have good tutorials to teach you haw to make something out of it...
You don't need a "kit", but you do need to describe your MMO. If you can describe it in detail, then you can ask or pay someone to create a prototype from your design doc. The prototype is just the game with the basic structure in place, none of the bells and whistles like "mouse cursor sets", and with very limited assets.
The prototype is far less work than a full game, and you can get a basic idea of the gameplay from that. Maybe you won't even like the gameplay, in which case you've saved yourself a lot of time. But if it works out, you have a design doc and a prototype, which is something you can either expand into a full game yourself with paid/unpaid help, or you can build a business case for it and put it in front of a publisher for their consideration.