Sign in to follow this  
billconan

uvatlas problem

Recommended Posts

hello guys, i'm trying to write a simple game. but i'm stuck at generating uv maps for my models. i'm not an artist, creating uv maps by hand is a bit hard for me. so i searched for automatic uv tools, but didn't get much result. they are all seem to be commercial, the only free tool i found has a runtime exception when generating uv maps. but i found a command line tool called uvatlas inside the directx sdk and a set of functions that do this automatic uv map generation. http://msdn.microsoft.com/en-us/library/bb172978(VS.85).aspx does anybody know the algorithm for this feature? because i need to implement a tool by myself. thank you.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this