Jump to content
  • Advertisement
Sign in to follow this  

uvatlas problem

This topic is 3473 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello guys, i'm trying to write a simple game. but i'm stuck at generating uv maps for my models. i'm not an artist, creating uv maps by hand is a bit hard for me. so i searched for automatic uv tools, but didn't get much result. they are all seem to be commercial, the only free tool i found has a runtime exception when generating uv maps. but i found a command line tool called uvatlas inside the directx sdk and a set of functions that do this automatic uv map generation. http://msdn.microsoft.com/en-us/library/bb172978(VS.85).aspx does anybody know the algorithm for this feature? because i need to implement a tool by myself. thank you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!